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	<title>SMASHWORX</title>
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	<link>http://www.smashworx.com</link>
	<description>Almost Too Awesome</description>
	<lastBuildDate>Mon, 30 Aug 2010 23:01:23 +0000</lastBuildDate>
	<language>en</language>
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		<title>Propaganda Lander LITE</title>
		<link>http://www.smashworx.com/2010/08/propaganda-lander-lite/</link>
		<comments>http://www.smashworx.com/2010/08/propaganda-lander-lite/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 20:25:18 +0000</pubDate>
		<dc:creator>Tommy Leung</dc:creator>
				<category><![CDATA[Propanda Lander]]></category>
		<category><![CDATA[iPhone Apps]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[lite]]></category>
		<category><![CDATA[pl lite]]></category>
		<category><![CDATA[propaganda lander free]]></category>
		<category><![CDATA[propaganda lander lite]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=356</guid>
		<description><![CDATA[So, we now have a FREE way for you to demo and see if you like it. We know Propaganda Lander is worth the money, now you can decide for yourself.]]></description>
			<content:encoded><![CDATA[<p><a href="http://itunes.apple.com/us/app/propaganda-lander-lite/id388501412?mt=8#"><img class="size-full wp-image-358  alignleft" title="Propaganda Lander LITE" src="http://www.smashworx.com/wp-content/uploads/2010/08/pl_lite.png" alt="" width="97" height="98" /></a>We know that some people are hesitant to drop $4.99 for Propaganda Lander. The economy is in the toilet so we don&#8217;t blame you. Every dollar counts these days so it&#8217;s a good habit to save instead of spending yourself silly. We&#8217;ll continue to cram as much awesome as possible into each dollar but, we know it&#8217;s a risk. You don&#8217;t know our games from a hole in the wall!</p>
<p>So, we now have a FREE way for you to demo and see if you like it. We know Propaganda Lander is worth the money, now you can decide for yourself.</p>
<p><a href="http://itunes.apple.com/us/app/propaganda-lander-lite/id388501412?mt=8" target="_blank">Get Propaganda Lander LITE now!</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>California Dreamin&#8217;, Brooklyn Bound</title>
		<link>http://www.smashworx.com/2010/08/california-dreamin-brooklyn-bound/</link>
		<comments>http://www.smashworx.com/2010/08/california-dreamin-brooklyn-bound/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 03:24:38 +0000</pubDate>
		<dc:creator>nik</dc:creator>
				<category><![CDATA[Office Talk]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=320</guid>
		<description><![CDATA[After 9 years in Chinatown  and almost 3 years in our current office, we are moving out of Manhattan and into our new Brooklyn office in DUMBO (Down Under the Manhattan Bridge Overpass). ]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">As many of you know, I was out in Irvine California a few weeks ago. I was helping my brother out with his recovery from elective jaw surgery (it was a success!).  Before the surgery I got to hang out at Blizzard (or as I like to think of it: SMASHWORX West) for a few days.  I also got to go to the midnight signing party, which was awesome.  I thought it might be fun to share some pics for all you Starcraft fans.</p>
<p style="text-align: left;">
<dt style="text-align: left;"><a href="http://www.smashworx.com/wp-content/uploads/2010/08/IMG_1120.jpg"><img class="aligncenter" title="Back Camera" src="http://www.smashworx.com/wp-content/uploads/2010/08/IMG_1120-1024x764.jpg" alt="" width="524" height="391" /></a></dt>
<p><span style="color: #993300;">Here I am being attacked by a very hostile Californian. I think he entered the campus through a portal.</span></p>
<p style="text-align: left;">
<p><a href="http://www.smashworx.com/wp-content/uploads/2010/08/IMG_1111.jpg"><br />
<img title="IMG_1111" src="http://www.smashworx.com/wp-content/uploads/2010/08/IMG_1111-1024x768.jpg" alt="" width="524" height="393" /></a></p>
<p><span style="color: #993300;">These 2 gents were waiting in line to get their copies of Starcraft 2 signed.  They are entertaining themselves with songs of their homeland: Earth. Those crazy Terrans!</span></p>
<p><span style="color: #993300;"><br />
</span></p>
<p><a href="http://www.smashworx.com/wp-content/uploads/2010/08/IMG_1110.jpg"><img title="IMG_1110" src="http://www.smashworx.com/wp-content/uploads/2010/08/IMG_1110-1024x768.jpg" alt="" width="524" height="393" /></a></p>
<p><span style="color: #993300;">Blizzard was kind enough to entertain us with this Rock Concert style stage&#8230; you can&#8217;t really see it but there&#8217;s a really intense game  happening on the screen.</span></p>
<p><span style="color: #993300;"><br />
</span></p>
<p style="text-align: left;">Anyway, thanks californians, I had a great time and thanks for all the great feedback on Propaganda Lander.  If any of you happen to be in Irvine, CA don&#8217;t forget to pass by <a href="http://www.alakazamcomics.com/" target="_blank">Alakazam</a>, a great little comic book store (they might still have some Propaganda Lander stickers left). While you&#8217;re there do not pass up the crispy grilled &#8220;chickin&#8221; sandwich at Veggie Grill across from the comic book store.</p>
<p>Now onto some New York news.  After 9 years in Chinatown  and almost 3 years in our current office, we are moving out of Manhattan and into our new Brooklyn office in <a href="http://en.wikipedia.org/wiki/DUMBO,_Brooklyn" target="_blank">DUMBO</a> (Down Under the Manhattan Bridge Overpass).  Though we will miss our roommates at Templar Studios and the delicious asian treats for under 5 bucks, we are looking forward to our own little space and new culinary adventures.</p>
<p style="text-align: center;"><a href="http://www.smashworx.com/wp-content/uploads/2010/08/IMG_1121.jpg"><img class="aligncenter size-large wp-image-335" title="IMG_1121" src="http://www.smashworx.com/wp-content/uploads/2010/08/IMG_1121-1024x768.jpg" alt="" width="524" height="393" /></a></p>
<p style="text-align: left;"><span style="color: #993300;">Here&#8217;s our new building (it&#8217;s the first one right behind that weird parking lot).  A certain wife of mine says it looks like the building of the apocalypse.  I think it&#8217;s perfect for throwing watermelons off the roof <img src='http://www.smashworx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span></p>
]]></content:encoded>
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		<item>
		<title>Propaganda Lander 1.2.2</title>
		<link>http://www.smashworx.com/2010/08/propaganda-lander-1-2-2/</link>
		<comments>http://www.smashworx.com/2010/08/propaganda-lander-1-2-2/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 17:28:05 +0000</pubDate>
		<dc:creator>Tommy Leung</dc:creator>
				<category><![CDATA[Propanda Lander]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[ios 4.01]]></category>
		<category><![CDATA[ios 4.02]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=314</guid>
		<description><![CDATA[Just a little heads up for any iOS 4.01+ users. The update to fix the movie bug is live.]]></description>
			<content:encoded><![CDATA[<p>Just a little heads up for any iOS 4.01+ users. The update to fix the <a href="http://www.smashworx.com/2010/08/bug-in-ios-4-01/" target="_blank">movie bug</a> is live.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bug in iOS 4.01</title>
		<link>http://www.smashworx.com/2010/08/bug-in-ios-4-01/</link>
		<comments>http://www.smashworx.com/2010/08/bug-in-ios-4-01/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 21:24:11 +0000</pubDate>
		<dc:creator>Tommy Leung</dc:creator>
				<category><![CDATA[Propanda Lander]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[ios 4.01]]></category>
		<category><![CDATA[movieplayer]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=300</guid>
		<description><![CDATA[There's a bug in Propaganda Lander 1.1 in iOS 4.01 if you let the movies play out. The movie won't go away and you won't be able to make it go away. If you touch the screen before the movie ends, the movie will go away.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.smashworx.com/wp-content/uploads/2010/08/bug.png"><img class="size-full wp-image-301  alignleft" title="bug" src="http://www.smashworx.com/wp-content/uploads/2010/08/bug.png" alt="" width="66" height="66" /></a>There&#8217;s a bug in Propaganda Lander 1.1 in iOS 4.01 if you let the movies play out. The movie won&#8217;t go away and you won&#8217;t be able to make it go away. If you touch the screen before the movie ends, the movie will go away. Otherwise you&#8217;ll need to restart Propaganda Lander and with iOS 4.0+, you&#8217;ll need these steps:</p>
<p><strong>1.</strong> Press the Home button to move Propaganda Lander to the background<br />
<strong>2.</strong> Double tap the Home button to bring up the Fast-App Switching menu<br />
<strong>3.</strong> Hold down the Propaganda Lander icon until the little red minus icon shows up<br />
<strong>4.</strong> Press red minus to fully exit the game</p>
<p>Annoying! We are sending a fix as soon as we can!</p>
<p>I&#8217;m willing to bet most of you aren&#8217;t running iOS 4.01 so this might not be an issue for most of you. But, for those that this is an issue for, we&#8217;re working on it for you! OS updates don&#8217;t always play nice.</p>
]]></content:encoded>
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		<item>
		<title>Propaganda Lander 1.1 Now Available!</title>
		<link>http://www.smashworx.com/2010/07/propaganda-lander-1-1-now-available/</link>
		<comments>http://www.smashworx.com/2010/07/propaganda-lander-1-1-now-available/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 19:17:02 +0000</pubDate>
		<dc:creator>Tommy Leung</dc:creator>
				<category><![CDATA[Propanda Lander]]></category>
		<category><![CDATA[1.1]]></category>
		<category><![CDATA[easy mode]]></category>
		<category><![CDATA[ios 4.0]]></category>
		<category><![CDATA[iphone 4]]></category>
		<category><![CDATA[leaderboards]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[survival remix]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=294</guid>
		<description><![CDATA[MASHWORX, LLC, an independent game developer, is excited to announce the release of Propaganda Lander version 1.1 for iPhone and iPod Touch devices.  Propaganda Lander is an addictive adventure/arcade game that sends players out into a galaxy filled with exotic alien planets to collect converts for an evil televangelist’s cause. ]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve got fancy press releases too! Propaganda Lander 1.1 is available on the App Store. <a href="http://itunes.apple.com/us/app/propaganda-lander/id369236049?mt=8" target="_blank">Go Get it</a>! Lots of new things and we are dying to compete with all of you in Survival Remix!</p>
<p>##</p>
<p><strong>SMASHWORX Update to Propaganda Lander Offers Gamers New Ways to Play</strong></p>
<p>New York CIty,  USA  Jul 26, 2010</p>
<p>New York, NY &#8211; SMASHWORX, LLC, an independent game developer, is excited to announce the release of Propaganda Lander version 1.1 for iPhone and iPod Touch devices.  Propaganda Lander is an addictive adventure/arcade game that sends players out into a galaxy filled with exotic alien planets to collect converts for an evil televangelist’s cause.  Each new planet features unique challenges that range from ominous sea serpents to giant lava hands that are navigated by an ingenious flight system.  This highly-polished game’s hallmark is professionally voiced and produced movies that advance the hilarious plot while flushing out the entire experience.</p>
<p>The update contains two new modes: Easy and Survival Remix plus optimization for iOS 4.0, new high score leaderboard capabilities and new planet soundtracks.  Easy Mode gives the less hardcore gamers a more relaxed way to interact with the game without watering down the experience.  Survival Remix Mode uses all of the enemies of Easy or Hard Mode in a new survival version of Propaganda Lander. Players attempt to survive the barrage of attacks to try and best their friends in time and skill.  Both new modes charmingly reach out to new audiences to introduce them to the world of Propaganda Lander.</p>
<p>Game Features:<br />
-Fluid yet responsive motion-controlled piloting<br />
-20 fast-paced levels that culminate in a boss battle royale<br />
-Laugh-out-loud plot that unfolds in sleek movies<br />
-Fully developed Achievement and High Score systems<br />
-Multiple Modes for all types of players<br />
-Diverse soundtrack</p>
<p>Device Requirements:<br />
-Compatible with iPhone, iPod Touch and iPad<br />
-Requires iOS 3.0 or later<br />
-Optimized for iOS 4.0 with Fast-App Switching</p>
<p>Pricing and Availability:<br />
Propaganda Lander 1.1 is $4.99 USD (or equivalent amount in other currencies) and is available worldwide exclusively through the App Store in the Games category.</p>
<p>SMASHWORX, LLC is an independent game developer based in New York City, US.  This is the first app of many to be made available. Copyright (C) SMASHWORX, LLC.  All rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.</p>
<p>www.smashworx.com<br />
info@smashworx.com</p>
<p>##</p>
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		<item>
		<title>What’s New in Propaganda Lander 1.1?</title>
		<link>http://www.smashworx.com/2010/07/what%e2%80%99s-new-in-propaganda-lander-1-1/</link>
		<comments>http://www.smashworx.com/2010/07/what%e2%80%99s-new-in-propaganda-lander-1-1/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 17:53:17 +0000</pubDate>
		<dc:creator>Tommy Leung</dc:creator>
				<category><![CDATA[Propanda Lander]]></category>
		<category><![CDATA[1.1]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[agon]]></category>
		<category><![CDATA[easy mode]]></category>
		<category><![CDATA[fast-app switching]]></category>
		<category><![CDATA[hard mode]]></category>
		<category><![CDATA[ios 4]]></category>
		<category><![CDATA[leaderboards]]></category>
		<category><![CDATA[loading]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[pl 1.1]]></category>
		<category><![CDATA[playhaven]]></category>
		<category><![CDATA[remix suvival]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[vibrate]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=271</guid>
		<description><![CDATA[We're going to take a look at the new features of Propaganda Lander version 1.1. We've put quite a few new things into this version and upped the game size by several MB. It still sits nicely under the 20MB 3G download limit.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re going to take a look at the new features of Propaganda Lander version 1.1. We&#8217;ve put quite a few new things into this version and upped the game size by several MB. It still sits nicely under the 20MB 3G download limit.</p>
<h3>Gotta Have Tunes</h3>
<p>One thing that you might have noticed while playing Propaganda Lander was that there was only one soundtrack for every level. We had always intended to have music for every planet but, was unable to get all the tracks on time before our initial launch. We do have them now!</p>
<p>The whole game is worth playing through again just to hear the planet specific tracks. We&#8217;ve also added some more polish to the game so there&#8217;s a tad more to see.</p>
<h3>Loading Screen</h3>
<p>For those of you with a speedy 3GS or iPhone 4, the loading screen probably wasn&#8217;t an issue for you. Propaganda Lander would have loaded in under 7 seconds. For those with older iDevices, it would have taken about 2x as long. We have now added an animated load screen in the beginning to help make those 14 seconds more enjoyable!</p>
<p><a href="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz002.png"><img class="aligncenter size-full wp-image-272" title="Loading" src="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz002.png" alt="" width="480" height="320" /></a></p>
<h3>Settings</h3>
<p>There isn&#8217;t anything that new in the settings screen except that Facebook features are no longer in this screen and you can turn the vibration feature on or off. The other options for muting Music or Sound Effects are still there and the ability to auto-skip movies once you&#8217;ve already seen them.</p>
<p>For those using iOS 4, the movies will now play nicely with your iPod or Pandora. It used to cut off whatever music you were listening to and play the movie. iOS 4 let&#8217;s us have the movie&#8217;s soundtrack and your music at the same time so we made it happen in version 1.1.</p>
<p><a href="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz004.png"><img class="aligncenter size-full wp-image-273" title="Settings" src="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz004.png" alt="" width="480" height="320" /></a></p>
<h3>Remix Survival, Easy, Hard Modes</h3>
<p>The biggest part of the update is the Remix Survival mode. This is an endless mode where the goal is to survive for as long as possible while virtually every obstacle and enemy you&#8217;ve encountered in the main game makes an appearance. We think it&#8217;s loads of fun.</p>
<p><a href="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz011.png"><img class="aligncenter size-full wp-image-279" title="Remix Survival" src="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz011.png" alt="" width="480" height="320" /></a></p>
<p>For those who thought the game was too hard&#8211;and it was a hard game, we&#8217;ve implemented Easy mode. The original levels are now in the Hardcore mode. Your original saved game corresponds to the Hardcore mode.</p>
<p><a href="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz012.png"><img class="aligncenter size-full wp-image-280" title="Easy/Hardcore" src="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz012.png" alt="" width="480" height="320" /></a></p>
<h3>Leaderboards, Achievements, and AGON</h3>
<p>Achievements were in the original Propaganda Lander. We&#8217;ve moved all your achievements to the AGON system where the leaderboards also reside.</p>
<p><a href="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz005.png"><img class="aligncenter size-full wp-image-274" title="AGON Awards" src="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz005.png" alt="" width="480" height="320" /></a></p>
<p>We&#8217;ve added the Remix Survival Mode as well as Easy/Hard modes. These modes also come with their own leaderboards for your competing pleasure.</p>
<p><a href="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz006.png"><img class="aligncenter size-full wp-image-275" title="Leaderboards" src="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz006.png" alt="" width="480" height="320" /></a><a href="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz007.png"></a></p>
<p><a href="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz007.png"><img class="aligncenter size-full wp-image-276" title="Easy/Hard Leaderboards" src="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz007.png" alt="" width="480" height="320" /></a></p>
<p><a href="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz009.png"><img class="aligncenter size-full wp-image-277" title="Remix Survival Leaderboard" src="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz009.png" alt="" width="480" height="320" /></a></p>
<h3>iOS 4 Fast-App Switching</h3>
<p>While we originally did not intend to have Fast-App Switching, we gave in. It was convenient to be able to reply to a text you get while playing Propaganda Lander or go to Pandora or check mail that you might have gotten or whatever. We thought it was a nice touch so we put it in. The game will pause when you switch out to another app and be ready to go once you come back.</p>
<h3>PlayHaven</h3>
<p>We have partnered with PlayHaven to cross-promote Propaganda Lander and other games on their network. You can access PlayHaven by touching the new &#8220;More Games&#8221; button on the lower left corner of the title screen. We like other developers. <img src='http://www.smashworx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz003.png"><img class="aligncenter size-full wp-image-281" title="PlayHaven" src="http://www.smashworx.com/wp-content/uploads/2010/07/Snapz-Pro-XScreenSnapz003.png" alt="" width="480" height="320" /></a></p>
<h3>Other Tidbits</h3>
<p>There are smaller changes to Propaganda Lander as well. We probably couldn&#8217;t name them all even if we wanted to. There are little touches that we added that you&#8217;ll see throughout the game including generally improved performance across the board.</p>
<p>For those of you with older iDevices, the best way to get the best performance is to turn off the music and the sound effects. There will be a major improvement when you do that.</p>
<p>We&#8217;ve tried to eliminate as many memory issues as we can and we feel pretty confident that Propaganda Lander will run on all iPhone&#8217;s and iPod Touches without crashing often or needing you to reboot your phone&#8211;although it&#8217;s always good to do that just to clear out orphans in memory.</p>
<p>Good luck in Remix Survival and we are dying to compete with all of you on the leaderboards! <img src='http://www.smashworx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Propaganda Lander 1.1 Submitted</title>
		<link>http://www.smashworx.com/2010/07/propaganda-lander-1-1-submitted/</link>
		<comments>http://www.smashworx.com/2010/07/propaganda-lander-1-1-submitted/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 16:44:13 +0000</pubDate>
		<dc:creator>Tommy Leung</dc:creator>
				<category><![CDATA[Propanda Lander]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=268</guid>
		<description><![CDATA[We've submitted Propaganda Lander 1.1 to Apple for approval! We've already talked about some of the new things in an older post. We will have a more in depth look at the new features soon. The update should hit your iPhone/iPod Touch in a week barring any rejections from Apple.]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve submitted Propaganda Lander 1.1 to Apple for approval! We&#8217;ve already talked about some of the new things in <a href="http://www.smashworx.com/2010/05/coming-down-the-pipe/" target="_blank">an older post</a>. We will have a more in depth look at the new features soon. The update should hit your iPhone/iPod Touch in a week barring any rejections from Apple.</p>
]]></content:encoded>
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		<item>
		<title>SDK 4.0 Bloated Executable</title>
		<link>http://www.smashworx.com/2010/06/sdk-4-0-bloated-executable/</link>
		<comments>http://www.smashworx.com/2010/06/sdk-4-0-bloated-executable/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 19:20:50 +0000</pubDate>
		<dc:creator>Tommy Leung</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Propanda Lander]]></category>
		<category><![CDATA[3g limit]]></category>
		<category><![CDATA[4.0]]></category>
		<category><![CDATA[build active architecture only]]></category>
		<category><![CDATA[dead code stripping]]></category>
		<category><![CDATA[ios 4]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[optimization]]></category>
		<category><![CDATA[propaganda lander]]></category>
		<category><![CDATA[sdk 4]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=257</guid>
		<description><![CDATA[Unix Executable File is double the size in iPhone SDK 4.0 compared to SDK 3.0. There is a way to remove the bloat and keep the file size of your game small.]]></description>
			<content:encoded><![CDATA[<p>In more SDK 4.0 learnings, we came across a file size problem with Propaganda Lander in moving to SDK 4. The Unix Executable File became twice as big as it used to be under the 3.0 SDKs. There was no rhyme or reason for this that we could see.</p>
<p>If you are someone who cares about keeping your app&#8217;s file size under the 3G download limit, it is important to optimize as best as you can do get it under 20MB. A lot of games really don&#8217;t care which will be an annoyance to someone who wants to buy the game but has no WiFi service nearby. Other games just can&#8217;t be that small and then there&#8217;s nothing you can do about it.</p>
<p>We are pretty adamant about keeping Propaganda Lander under 20MB. Even with all our wondrous musical tunes, movies with voice overs, and pretty graphics we demand to have a game that can be downloaded from anywhere there is a 3G signal. After all, we are making a game for a mobile phone first and a portable music device second.</p>
<p>The reason why the executable file was twice as big under SDK 4 was because it defaults to compiling for iPad as well as iPhone. I see no reason to have both binaries when most games have specific versions for iPhone and iPad. You can fix this by checking <strong>Build Active Architecture Only </strong>in the project settings.</p>
<p>You should enable <strong>Dead Code Stripping </strong>as well&#8211;it usually is by default. There&#8217;s also <strong>Optimization Level</strong> which defaults to [-Os] for<em> fastest, smallest</em> and tends to be best.</p>
]]></content:encoded>
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		<title>MoviePlayer in iOS 4</title>
		<link>http://www.smashworx.com/2010/06/movieplayer-in-ios-4/</link>
		<comments>http://www.smashworx.com/2010/06/movieplayer-in-ios-4/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 17:33:47 +0000</pubDate>
		<dc:creator>Tommy Leung</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Propanda Lander]]></category>
		<category><![CDATA[4.0]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[ios 4]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mpmovieplayer]]></category>
		<category><![CDATA[mpmovieplayercontroller]]></category>
		<category><![CDATA[mpmovieplayerviewcontroller]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=232</guid>
		<description><![CDATA[A short guide for playing movies in iOS 4.0 for iPhone as demonstrated by code straight out of Propaganda Lander.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.smashworx.com/wp-content/uploads/2010/06/iphone_movie1.png"><img class="alignleft size-medium wp-image-241" title="iPhone Propaganda Movie" src="http://www.smashworx.com/wp-content/uploads/2010/06/iphone_movie1-300x162.png" alt="" width="240" height="130" /></a>In the quest to make Propaganda Lander run under iPhone SDK 4.0 and eventually utilize Game Center, I&#8217;ve run across some <a href="http://www.smashworx.com/2010/06/tinkering-with-ios-4/" target="_blank">problems/solutions with multitasking</a>. The most recent problem was with MPMoviePlayer. Propaganda Lander plays a movie on each planet plus a nice little video after you&#8217;ve beaten the game so movie playing had to work.</p>
<p>SDK 4.0 changes how the MPMoviePlayer works. I think it is now much better than it was before. You have more control over it. It will also, by default, mix with other audio as well. Right now, Propaganda Lander will kill your iPod if a movie plays. We didn&#8217;t particularly like that but, there was no choice in the matter. There is now! The iOS 4 version of Propaganda Lander will have this feature.</p>
<p>So, Apple has created an MPMoviePlayerViewController that you can use as a view to control the movie. MPMoviePlayerController still exists but is slightly different. In the past, creating an MPMoviePlayerController would just take over the device and play the movie. You now need to add your MPMoviePlayerController&#8217;s view to a UIView or UIWindow.</p>
<p>The MPMoviePlayerViewController will auto rotate if the device&#8217;s orientation changes. This was not ideal for Propaganda Lander as it only plays in one orientation: OrientationLandscapeRight. In order to get around that, we had to use the UIView from the MPMoviePlayerController and transform it accordingly.</p>
<p>Here is some code straight out of Propaganda Lander for movie player in iOS 4 <img src='http://www.smashworx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>You&#8217;ll need this for the degrees to radians conversion</p>
<pre>#define degreesToRadian(x) (M_PI * (x) / 180.0)</pre>
<p>This is the actual code:</p>
<pre>MPMoviePlayerController * theMovie;
theMovie = [[MPMoviePlayerController alloc] initWithContentURL: movieURL];
UIView * movieView = [theMovie view];

[movieView setFrame: CGRectMake(0, 0, 480, 320)];

CGAffineTransform landscapeTransform;
landscapeTransform = CGAffineTransformMakeRotation(degreesToRadian(90));
landscapeTransform = CGAffineTransformTranslate(landscapeTransform, 80, 80);

[movieView setTransform: landscapeTransform];
theMovie.scalingMode = MPMovieScalingModeAspectFit;
theMovie.fullscreen = TRUE;
theMovie.controlStyle = MPMovieControlStyleNone;
theMovie.shouldAutoplay = TRUE;

[[[UIApplication sharedApplication] keyWindow] addSubview: movieView];</pre>
<p>If you would like to use the MPMoviePlayerViewController that has all the auto rotation features, it would look like this:</p>
<pre>MPMoviePlayerViewController * movieView;
movieView = [[MPMoviePlayerViewController alloc] initWithContentURL: movieURL];

MPMoviePlayerController * theMovie = [movieView moviePlayer];
theMovie.scalingMode = MPMovieScalingModeAspectFit;
theMovie.fullscreen = TRUE;
theMovie.controlStyle = MPMovieControlStyleNone;
theMovie.shouldAutoplay = TRUE;

[[[UIApplication sharedApplication] keyWindow] addSubview: movieView.view]</pre>
<p>When you the movie is done playing, you will want to remove it. You can do so by using the NSNotificationCenter to get a callback when the movie is done.</p>
<pre>[[NSNotificationCenter defaultCenter] addObserver: self
	selector: @selector(movieFinishedCallback:)
	name: MPMoviePlayerPlaybackDidFinishNotification
	object: theMovie];</pre>
<p>When the movie is finished, it will call the movieFinishedCallback method which would look something like this:</p>
<pre>- (void)movieFinishedCallback: (NSNotification*) notification;
{
	[[NSNotificationCenter defaultCenter] removeObserver: self
		name:MPMoviePlayerPlaybackDidFinishNotification
		object: [notification object]];

	MPMoviePlayerController * theMovie = [notification object];

	[theMovie.view removeFromSuperview];
	[theMovie release];
}</pre>
<p>This ONLY works in iOS 4 devices. If you also need to target iPhone OS 3.0 or 2.0, you will need to check for the OS and then have the former MPMoviePlayer code as well. Since Propaganda Lander still targets iPhone OS 3.0, we made this function to check for the OS.</p>
<pre>std::string getOS()
{
	UIDevice * device = [UIDevice currentDevice];
	NSString * os = [device systemVersion];

	if([os isEqualToString:@"4.0"])
		return "4.0";
	if([os isEqualToString:@"3.0"])
		return "3.0";
	if([os isEqualToString:@"3.1"])
	        return "3.1";
	if([os isEqualToString:@"3.2"])
		return "3.2";
	if([os isEqualToString:@"3.1.2"])
		return "3.1.2";
	if([os isEqualToString:@"3.1.3"])
		return "3.1.3";

	return "";
}</pre>
<p>There&#8217;s some C++ and Objective-C in there as you can see. I actually wanted to return numbers but, strings will do for now. You can just as well return NSString&#8217;s exclusively if you&#8217;d like. As you can also see, we don&#8217;t care about OS&#8217;s below 3.0. OS 3.2 is the iPad OS and should have no effect for iPhone development but, I left it in there anyway. I believe 3.2 uses the same MPMoviePlayer code as iOS 4.0.</p>
<p>So if your movie player suddenly stops working in iOS 4.0, this is why and this is how to fix it. <img src='http://www.smashworx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<item>
		<title>Limited Propaganda Lander Sale!</title>
		<link>http://www.smashworx.com/2010/06/limited-propaganda-lander-sale/</link>
		<comments>http://www.smashworx.com/2010/06/limited-propaganda-lander-sale/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 16:40:18 +0000</pubDate>
		<dc:creator>Tommy Leung</dc:creator>
				<category><![CDATA[Propanda Lander]]></category>
		<category><![CDATA[iphone 4]]></category>
		<category><![CDATA[limited time sale]]></category>
		<category><![CDATA[sale]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=229</guid>
		<description><![CDATA[In celebration of the launch of iPhone 4, we are putting Propaganda Lander on SALE until 11:59pm Sunday, June 27th, 2010. It is 40% off at $2.99. Get it now if you haven't already! Here's our press release if you're into that stuff.]]></description>
			<content:encoded><![CDATA[<p>In celebration of the launch of iPhone 4, we are putting <a href="http://www.smashworx.com/buypropaganda">Propaganda Lander</a> on SALE until 11:59pm Sunday, June 27th, 2010. It is 40% off at $2.99. <a href="http://www.smashworx.com/buypropaganda">Get it now if you haven&#8217;t already!</a> It might make a nice gift for a friend who just got their shiny new iPhone 4. <img src='http://www.smashworx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Here&#8217;s our press release if you&#8217;re into that stuff.</p>
<p>###</p>
<p><strong>EXCITING SPACE ADVENTURE GAME PROPAGANDA LANDER CELEBRATES IPHONE 4 WITH LIMITED SALE!</strong></p>
<p>NEW YORK, NY, June 24, 2010 &#8211; In celebration of the launch of iPhone 4, SMASHWORX is lowering the price of Propaganda Lander from $4.99 to $2.99 starting on Thursday, June 24th 2010 through Sunday, June 27th, 2010! No other game of it&#8217;s kind can compare with Propaganda Lander&#8217;s charm, style, and buttery-smooth space-flight controls. It&#8217;s the unforgettable iPhone experience you haven&#8217;t had yet. Experience it now by visiting the App Store and purchasing Propaganda Lander at 40% off before the sale ends!</p>
<p>Propaganda Lander fulfills the dream of piloting an alien spacecraft through hazardous exotic environments.  Players will need to develop some serious skills to survive an onslaught of missiles, giant sea serpents, and molten lava pits. Players will also have to put up with the ultimate jerk of a boss that doesn&#8217;t seem to mind putting the lander in precarious situations but, that&#8217;s the price of admission. Propaganda Lander is an iPhone experience you won&#8217;t find anywhere else. This highly polished and innovative game is normally priced at $4.99 but with the excitement of the iPhone 4 launch we couldn&#8217;t help ourselves but offer a sale to the Apple community.</p>
<p>Propaganda Lander is scheduled for a massive update in the coming weeks with new planet-themed music, leaderboards with AGON, easy and hard modes, survival mode, and more! Get Propaganda Lander before it returns to it&#8217;s original price!</p>
<p>PRAISE:</p>
<p>&#8220;Propaganda Lander isn&#8217;t the only Lander style game available for the App Store, but almost none can claim as much charm and style as &#8216;The Rickster&#8217; on his universal campaign of glory.&#8221;<br />
-Andrew Nesvadba, AppSpy (4 out of 5)</p>
<p>&#8220;You will have to bring your A game in order to get through the 20 levels currently included&#8230; This $4.99 game is universal and looks beautiful on any sized screen.<br />
-Michelle Lopez, The Portable Gamer iCasual Podcast</p>
<p>&#8220;Propaganda Lander: simple idea, unlikely hero, amazing game!&#8221;<br />
-Emiliano Contarino, iPhoneItalia.com</p>
<p>FEATURES:</p>
<p>- The best motion-controlled flying in any game on the App Store.<br />
- 20 levels that will kick your butt and that&#8217;s before the boss battle.<br />
- Each planet features a short movie that&#8217;s more South Park and less Dora the Explorer.<br />
- The baddest final boss you&#8217;ve faced on iPhone; so badass, he doesn&#8217;t fit on one screen.<br />
- If you aren&#8217;t into dark humor, you won&#8217;t find any part of this game funny. Too bad for you.<br />
- We have some hard to obtain achievements. We like achievers.<br />
- Listen to your iPod while playing.<br />
- Brag about your achievements on Facebook.<br />
- Rule the galaxy!</p>
<p>Get Propaganda Lander Now!: <a href="http://www.smashworx.com/buypropaganda">http://www.smashworx.com/buypropaganda</a></p>
<p><strong>About SMASHWORX</strong><br />
SMASHWORX is housed in NYC, the only city that could possibly withstand its chaotic force. SMASHWORX is here to to shake, not stir, the pot. We are made up of code breakers, delirium takers and the type of people your ma&#8217; warned you about. Our intention is straight-forward: bash gamer’s heads in by ignoring the rules set by marketing cronies and corporate geezers. We take no prisoners. SMASHWORX has had enough with terms like &#8220;bleeding-edge.&#8221; We promise to produce addictive games that bring a little rock n’ roll into the gamer lifestyle. We are the folk that spent most of our time in detention. We are the stick in your spokes. We are SMASHWORX!</p>
<p>Visit Us: <a href="http://www.smashworx.com">http://www.smashworx.com</a><br />
Follow Us: <a href="http://www.twitter.com/smashworx">http://www.twitter.com/smashworx</a><br />
Like Us: <a href="http://facebook.smashworx.com">http://facebook.smashworx.com</a><br />
Our Pics: <a href="http://www.flickr.com/photos/smashworx">http://www.flickr.com/photos/smashworx</a><br />
Videos: <a href="http://www.youtube.com/smashworx">http://www.youtube.com/smashworx</a></p>
<p>###</p>
]]></content:encoded>
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		<item>
		<title>Propaganda Lander and iOS 4</title>
		<link>http://www.smashworx.com/2010/06/tinkering-with-ios-4/</link>
		<comments>http://www.smashworx.com/2010/06/tinkering-with-ios-4/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 17:28:19 +0000</pubDate>
		<dc:creator>Tommy Leung</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[4.0]]></category>
		<category><![CDATA[ios 4]]></category>
		<category><![CDATA[iphone sdk 4.0]]></category>
		<category><![CDATA[multitasking]]></category>
		<category><![CDATA[no multitasking]]></category>
		<category><![CDATA[opting out]]></category>
		<category><![CDATA[propaganda lander]]></category>
		<category><![CDATA[running in background]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=222</guid>
		<description><![CDATA[Some fundamental things learned from making Propaganda Lander iOS 4 compatible with multitasking and opting out of running in the background.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-224" title="IOS 4" src="http://www.smashworx.com/wp-content/uploads/2010/06/ios_4_announce.jpg" alt="" width="189" height="122" /></p>
<p>I installed iOS 4 on my iPhone 3GS the day it was available. It runs great and the new features are extremely useful. I&#8217;ve turned my 10 pages of apps into 3 pages using folders! I&#8217;ve been&#8211;as well as many others&#8211;waiting for multitasking for apps like Pandora and it&#8217;s finally here! I am now waiting for Rhapsody to provide an update with multitasking.</p>
<p>As is with every iPhone OS update, I need to install the new SDK to actually do any work. The update to iPhone SDK 4.0 wasn&#8217;t without a few hiccups! We are almost done with the rather <a href="http://www.smashworx.com/2010/05/coming-down-the-pipe/" target="_blank">hefty Propaganda Lander update</a> and it will run just fine on iOS 4.</p>
<p>iPhone SDK 4.0 assumes every app that you develop will utilize multitasking. As of now, we don&#8217;t find much use for multitasking in our games. Propaganda Lander won&#8217;t have multitasking. When you close it, it will clear itself out of memory and won&#8217;t sit there hogging system resources.</p>
<p>While playing around with the new SDK, I have seen Propaganda Lander operate in the background. I&#8217;ve switched from Propaganda Lander to Safari and back. It&#8217;s kinda cool. Although, using any other resource intensive application will cause iOS to shut down Propaganda Lander anyway so it&#8217;s not particularly useful in that sense.</p>
<h2>Implementing Multitasking</h2>
<p>I had some difficulty trying to figure out how to opt out of multitasking! I followed the instructions Apple provides in their manual but, it just didn&#8217;t work&#8211;it had mostly to do with my shallow understanding of Xcode. Developers switching to iPhone SDK 4.0 will realize that their games will have an error upon exiting because it assumes the app is going to run in the background and you haven&#8217;t handled for it.</p>
<p>You can either handle for it using these two functions:</p>
<pre>- (void)applicationDidEnterBackground:(UIApplication *)application
{
      [glView stopAnimation];
}

- (void)applicationWillEnterForeground:(UIApplication *)application
{
      [glView startAnimation];
}
</pre>
<p>They should reside in your AppDelegate and in this case we are stopping our animations when the app enters the background and restarts our drawing when the app enters the foreground. You are not allowed to make any GL calls while in the background.</p>
<p>That&#8217;s a quick way to implement background support although there are lot of other things that you need to account for depending on what your app is doing. Apple has a <a href="http://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/BackgroundExecution/BackgroundExecution.html" target="_blank">guide for that</a>.</p>
<h2>Opting Out</h2>
<p>The other alternative is to simply opt out of running in the background. Apple has a <a href="http://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/CoreApplication/CoreApplication.html#//apple_ref/doc/uid/TP40007072-CH3-SW24" target="_blank">guide for that as well</a> but, it&#8217;s not exactly as they describe! Maybe I&#8217;m just not as Mac-savy&#8211;and I&#8217;m not&#8211;but, I followed their instructions and added the key/value pair to Propaganda Lander&#8217;s Info.plist and nothing happened.</p>
<p>With a little help from Nik&#8211;a Mac veteran if you will&#8211;we figured out that you can&#8217;t simply write YES as a string in the key/value pair. You need to right click in the value box and change the Value Type to a Boolean. This is seemingly obvious except I didn&#8217;t know you could do that. I&#8217;m from PC-land and we don&#8217;t use plists.</p>
<p>So if you are like me and can&#8217;t seem to figure out why Apple&#8217;s instructions aren&#8217;t working, this is what you need to do. It is also possible that I&#8217;m the only person developing for iPhone that didn&#8217;t know that in which case, hope you had a good laugh!</p>
]]></content:encoded>
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		<title>Favorites from E3 2010</title>
		<link>http://www.smashworx.com/2010/06/favorites-from-e3-2010/</link>
		<comments>http://www.smashworx.com/2010/06/favorites-from-e3-2010/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 18:52:32 +0000</pubDate>
		<dc:creator>Tommy Leung</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[crysis 2]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[metal gear solid rising]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[mgs rising]]></category>
		<category><![CDATA[nintendo 3ds]]></category>
		<category><![CDATA[other m]]></category>
		<category><![CDATA[skyward sword]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=208</guid>
		<description><![CDATA[Tommy's favorites from E3 2010 including Nintendo 3Ds, Zelda: Skyward Sword, Crysis 2, Metal Gear Solid Rising, Kinect, and Metroid: Other M!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.smashworx.com/wp-content/uploads/2010/06/e3-2010-live-streams.jpg"><img class="alignleft size-full wp-image-215" style="border: 1px solid black;" title="E3" src="http://www.smashworx.com/wp-content/uploads/2010/06/e3-2010-live-streams.jpg" alt="" width="112" height="112" /></a>Unfortunately, none of us were at E3 this week. We were all busy working. That didn&#8217;t stop me from tuning into the press conferences on GameTrailers, GameSpot, and other places. I wasn&#8217;t surprised by any of the big announcements as I knew that they were coming: Nintendo 3DS, Kinect, PSN Plus.</p>
<p>Surprised or not, I am still excited for some of the new hardware and games!</p>
<h2>Nintendo 3DS</h2>
<p>Being that I wasn&#8217;t at the show, I couldn&#8217;t get a first hand experience of 3D portable gaming without glasses. In fact, there&#8217;s really no way to demonstrate the 3D except to play with a 3DS so I am excited purely on the speculation that it will be awesome. It is a Nintendo product so unless it&#8217;s another Virtual Boy, it should be pretty awesome. Can&#8217;t wait to experience the 3DS this Fall.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/83VnVLxgAfY&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/83VnVLxgAfY&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I&#8217;m not a big Kid Icarus fan but, if that&#8217;s the flagship title to show off the 3DS, I will have to get it. There&#8217;s a whole slew of N64 remakes at E3 showing off the 3DS. I wouldn&#8217;t mind some updated StarFox 64! Loved that game.</p>
<h2>The Legend of Zelda: Skyward Sword</h2>
<p>Even though the presentation of <em>Skyward Sword</em> looked horrendous due to wireless interference, I am still excited by the trust I have in Nintendo that they wouldn&#8217;t release a <em>Zelda</em> game that doesn&#8217;t control well. Again, my excitement for this <em>Zelda</em> game is purely speculation that it will be awesome because Nintendo is behind it.</p>
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<p>As you can see, I have great trust in Nintendo to make great games&#8211;9 times out of 10 I am right.</p>
<p>I was expecting something different for this new <em>Zelda </em>but, if the sword controls are as good as I am expecting, it should still be incredibly fun. I would have liked to see some departure from the <em>Ocarina of Time</em> model that we&#8217;ve seen for over 10 years.</p>
<h2>Crysis 2</h2>
<p>I have not played <em>Crysis</em> or was ever interested in it. However, I saw the gameplay demo of <em>Crysis 2</em> and was in awe. I have a soft spot for games that take place in NYC and who doesn&#8217;t love super soldiers? The movie alone has me excited about the prospects of this game!</p>
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<h2>Metal Gear Solid Rising</h2>
<p>I love the <em>Metal Gear Solid</em> series and didn&#8217;t think much of Rising until I saw the demo from E3. The ability to cut things every which way looks really cool. A lot of people didn&#8217;t like Raiden from <em>MGS2</em>. I&#8217;m not one of those people. I thought Raiden was pretty cool. I have no problem with a <em>MGS</em> game that features Raiden&#8211;he&#8217;s kinda badass.</p>
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<h2>Kinect</h2>
<p>It might be shocking but, I&#8217;m not interested in Kinect for it&#8217;s games. I&#8217;m interested in Kinect for what it can do for interface interaction. I would love to voice control my XBOX when watching Netflix and scroll through my queue with my hands. The video chat also looks awesome.</p>
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<p>However, the games aren&#8217;t that interesting to me. The rumored $149 price tag doesn&#8217;t make me want it more either.</p>
<h2>Metroid: Other M</h2>
<p>I am quite excited about this game even before E3 and Nintendo only showed a small clip of it. This is on the list simply because I haven&#8217;t powered on my Wii in a very long time. In fact, I gave it to my brother so I&#8217;ll have to buy the shiny new black Wii to play <em>Other M</em>.</p>
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<p>I have changed all my computer&#8217;s wallpapers to be <em>Metroid </em>themed. Just sayin&#8217;.</p>
<p style="text-align: center;">***</p>
<p style="text-align: left;">I haven&#8217;t mentioned PlayStation Move because it didn&#8217;t really interest me. I am interested in the highly accurate wands but, there aren&#8217;t any games that are particularly attention grabbing. Sorry Sony! If I see a great title for Move, I will get it. I&#8217;ve been using my PS3 the most as of late. None of the 3D games that require me to wear glasses were remotely interesting to me. I don&#8217;t want to wear glasses.</p>
<p style="text-align: left;">And that&#8217;s my favorite of E3 2010! <img src='http://www.smashworx.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>New Modes for Propaganda Lander!</title>
		<link>http://www.smashworx.com/2010/06/new-modes-for-propaganda-lander/</link>
		<comments>http://www.smashworx.com/2010/06/new-modes-for-propaganda-lander/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 18:17:54 +0000</pubDate>
		<dc:creator>jess</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Office Talk]]></category>
		<category><![CDATA[Propanda Lander]]></category>
		<category><![CDATA[iPhone Apps]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[independent game development]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[lander]]></category>
		<category><![CDATA[propaganda lander]]></category>
		<category><![CDATA[smashworx]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=198</guid>
		<description><![CDATA[Hello friends! Jess here with an update on two new modes for Propaganda Lander: Remix: Survival and Easy Mode. Remix: Survival is a sensory assault of epic proportions. Players will attempt to survive as long as possible while we throw every nasty enemy known in Rickster&#8217;s Universe at them. In order to create this new [...]]]></description>
			<content:encoded><![CDATA[<p>Hello friends! Jess here with an update on two new modes for Propaganda Lander: Remix: Survival and Easy Mode.  <a href="http://www.smashworx.com/wp-content/uploads/2010/06/survival.png"><img src="http://www.smashworx.com/wp-content/uploads/2010/06/survival-300x200.png" alt="" title="survival" width="300" height="200" class="alignleft size-medium wp-image-199" /></a></p>
<p>Remix: Survival is a sensory assault of epic proportions.  Players will attempt to survive as long as possible while we throw every nasty enemy known in Rickster&#8217;s Universe at them.  In order to create this new mode, Tommy has had to re-haul our level editor to offer even more customization.  We can now control waves of different enemy types through timing, random amperage ranges and frequency.  Therefore, I&#8217;ve spent the last couple of days tweaking and testing to create an hyperactive experience.  The types of issues I&#8217;ve run into mainly deal with offering an experience that has peaks and valleys instead of an experience that amps up only to plateau.  What we&#8217;ve decided is to offer a sort of three steps forward, one step back mechanic that allows the player to feel like they&#8217;ve accomplished a great feat for surviving a particularly hard wave and to facilitate an innate feeling of tension and drama. Also, one other issue I&#8217;ve had to deal with is beating Tommy&#8217;s high score, but that&#8217;s more of a personal policy.  The last bits that we have to deal with is optimization for all devices and implementing the soundtrack.</p>
<p>For all you folks that find the Lander to be a little too punishing, we&#8217;ve started on an Easy Mode.  Easy Mode is exactly what it sounds like, fewer enemies, more power-ups, and less damage make it easier for the casual player to really enjoy Propaganda Lander.  I&#8217;d have to say that the most difficult part of creating Easy Mode has been striking a balance between making things easier but still retain the challenge. I tend to make levels pretty difficult, look at hardcore mode for example, and it&#8217;s been a practice in self-control to really loosen things up a little. We still need to do some testing before we release Easy Mode but I think it&#8217;s totally worth it to invite casual gamers into the fold.</p>

<a href='http://www.smashworx.com/2010/06/new-modes-for-propaganda-lander/survival/' title='survival'><img width="150" height="150" src="http://www.smashworx.com/wp-content/uploads/2010/06/survival-150x150.png" class="attachment-thumbnail" alt="survival" title="survival" /></a>
<a href='http://www.smashworx.com/2010/06/new-modes-for-propaganda-lander/easy/' title='easy'><img width="150" height="150" src="http://www.smashworx.com/wp-content/uploads/2010/06/easy-150x150.png" class="attachment-thumbnail" alt="easy" title="easy" /></a>

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		<title>Remix Sneak Peek</title>
		<link>http://www.smashworx.com/2010/06/remix-sneak-peek/</link>
		<comments>http://www.smashworx.com/2010/06/remix-sneak-peek/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 20:33:05 +0000</pubDate>
		<dc:creator>Tommy Leung</dc:creator>
				<category><![CDATA[Propanda Lander]]></category>
		<category><![CDATA[remix survival]]></category>
		<category><![CDATA[sneak peek]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=196</guid>
		<description><![CDATA[A sneak peek at Propaganda Lander's upcoming Remix Survival mode on the App Store for iPhone and iPod Touch.]]></description>
			<content:encoded><![CDATA[<p><center><br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/oE6iro6Web0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/oE6iro6Web0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><br />
</center></p>
<p>Here&#8217;s a little sneak peek for the upcoming Remix Survival mode! Enjoy!</p>
]]></content:encoded>
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		<title>Coming Down the Pipe</title>
		<link>http://www.smashworx.com/2010/05/coming-down-the-pipe/</link>
		<comments>http://www.smashworx.com/2010/05/coming-down-the-pipe/#comments</comments>
		<pubDate>Fri, 28 May 2010 20:21:43 +0000</pubDate>
		<dc:creator>Tommy Leung</dc:creator>
				<category><![CDATA[Propanda Lander]]></category>
		<category><![CDATA[agon]]></category>
		<category><![CDATA[endless]]></category>
		<category><![CDATA[leaderboards]]></category>

		<guid isPermaLink="false">http://www.smashworx.com/?p=185</guid>
		<description><![CDATA[Propaganda Lander has been available for almost a month. We have new things coming down the pipe soon like AGON, leaderboards, endless mode, difficulty settings, and more.]]></description>
			<content:encoded><![CDATA[<p>So we are just a couple of days short of Propaganda Lander being released for a month! We haven&#8217;t been sitting on our hands watching the money flow in. We&#8217;ve kept an eye on what people are saying about the game and what features you&#8217;d like to see.</p>
<p>We&#8217;ve mentioned an endless mode on Twitter and that is coming. Our internal play tests indicate that it&#8217;ll be as fun as the rest of the game so we can&#8217;t wait until you guys get to try it! The idea is to survive for as long as possible while pretty much every obstacle you&#8217;ve seen in the game comes around to mess you up.</p>
<p><a href="http://www.smashworx.com/wp-content/uploads/2010/05/agon.png"><img class="alignleft size-full wp-image-190" title="agon" src="http://www.smashworx.com/wp-content/uploads/2010/05/agon.png" alt="" width="197" height="115" /></a>Being the competitive group that we are, this endless mode is no good without a leaderboard for bragging rights. We&#8217;ve decided to incorporate AGON into Propaganda Lander. This opens up a leaderboard for the new endless mode and for the main game.</p>
<p>We&#8217;ve also been told that the game is too hard for some. We want as many people to be able see and enjoy the little movies we made featuring the Rickster. So, the next update is going to include an Easy and Hard mode. The mode you have now is the Hard mode.</p>
<p>There will also be new music for every world. We&#8217;ve worked hard to create varied music to work in the game and hope you&#8217;ll enjoy that too.</p>
<p>On top of these new features will be improved playability. Some of you may have experienced a bit of crashing if you owned an older iPhone or iPod Touch. We are going to diminish as much of that as possible. We&#8217;ve also added a few small tweaks that will improve framerate for older devices. We want all iPhone or iPod Touch users to enjoy Propaganda Lander.</p>
<p>We are aiming to have all of this done and ready to go within the next two weeks. Personally, I can&#8217;t wait to compete with the rest of you on the leaderboards!</p>
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