Coming to the End

March 5th, 2010 by nik

So I’m about to head off to GDC again, and it’s a good feeling knowing that we’re reaching the end of Propaganda Lander.  It’s been tons of hard work from this band of dedicated,  crazy, difficult, creative, amazing people we call Smashworx. I feel like we’ve come up with something pretty amazing.  Thank you everybody.

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Sound-O-Vision

January 27th, 2010 by jess

Propaganda Lander Lives! In this super, up-to-date video you can hear the sounds of the revolution. Stephen Harwood has been making all sorts of groovy tracks and this is just the beginning. Notice the fancy new shield boost and the stylish Lava Level!

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Let Us Wow You With Our Fancy Title Screen

January 21st, 2010 by jess

Here’s the latest form Smashworx labs! We’re getting pretty close to the end of the project (if all stays on track) and looking back at the videos by the Smashworx fire has become an office favorite. This new video shows the spanking new title screen, some revamped enemies and the illusive water level.

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New Foes

December 23rd, 2009 by jess

Our newest Propaganda Lander video features some nasty foes: boulders, spears, fireballs and, the office favorite, homing missiles. Music by The Darkness and will not actually appear in the game…no matter how much we beg and plead.

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New Propaganda Lander Video is Up!

December 2nd, 2009 by jess

You know you like it!

Music by the Beastie Boys and will not be featured in the game.

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We Have Acceleration!

November 18th, 2009 by jess

You might be wondering what’s been happening in the Smashworx lair. Or more importantly, what’s going on with our super-cool, most awesome iPhone game Propaganda Lander. Have no fear my pretties, Jess here to sate your need for development news.  After some “we need to make a couple of bucks” action, we are back to the grindstone, slaving away on The Rickster’s whims.  We’re been tinkering with the accelerometer as a new way to fly the ship. Lo and behold, I can now actually steer the ship! Score one for Tommy and Nik.  Most of their efforts so far have been in enabling me to master steering.  They figure if I can steer the lander with a modicum of skill, every level of player (chimpanzee and other) should be able to steer it as well.  We intend to leave the button/thruster system in for those who prefer a different feel but my preference is currently in the accelerometer court.

Tommy has designed a rockin’ level editor so I can plot land and set all sorts of parameters in the construction of the levels.  Now the term “rockin’ level editor” may not incite a fury of excitement for you humble readers but as one who has spent far too much of her life (that I can never get back mind you) wrestling with buggy level editors that refuse assets, drop floors, deny any type of after-the-fact editing and offer the flexibility of an 80 year old after a VFW dance off, Tommy’s homespun level editor is a dreamboat.  I’ll try and put up some video of the new levels once we fix the emulator.

Nik has been hard at work with the GUI and other interface assets.  Through a giant discussion on how a timer should be presented, we’ve finally agreed that rather than a clock or gauge, we would represent time through how much fuel the lander has.  I bring this up because one of the lessons of making a game that I’ve picked up is how much one tries to make every asset relative to each other and the overall game production. By forgoing an obtuse clock system, the idea of “space vehicle” is upheld with the notion of fuel consumption.  This is a much nicer fit.

We keep working and Propaganda Lander keeps getting better.  Stay tuned for news on release dates, development news and general groovy times!

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New Lander Movie!

August 25th, 2009 by jess

Smashworx presents an exclusive peek into our development process! Here is the third movie of our current iPhone project Propaganda Lander. Check out the new ships! And Missiles galore! Music by David Bowie.

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Propaganda Lander Game Play Clip

August 12th, 2009 by jess

smashworx presents Propaganda Lander! This is but taste of what is to come for Propaganda Lander. Unfortunately, Jess isn’t that good at the game yet, but she’s alright at making movies! More video to come and eventually, a shiny new entry into the iPhone apps library.

Keep up to date with our projects by checking on our blog or at GamePro Labs.

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First video of Propaganda Lander

August 11th, 2009 by nik

Hey all,

Finally figured out how to make a video from our game, so enjoy!  We plan to be uploading the movies as we make progress, so enjoy.

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Propaganda Lander Aliens

August 4th, 2009 by Tommy Leung

We are working full force on Propaganda Lander for the iPhone! So here is another taste of the game in an easily digested art form.

Propaganda Lander Aliens

Propaganda Lander Aliens

This is just concept art but, they look pretty funny. The Speedo on the fish character is priceless. Hopefully we can put up a gameplay video in the near future!

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