Posts Tagged ‘independent game development’

New Modes for Propaganda Lander!

Monday, June 7th, 2010

Hello friends! Jess here with an update on two new modes for Propaganda Lander: Remix: Survival and Easy Mode.

Remix: Survival is a sensory assault of epic proportions. Players will attempt to survive as long as possible while we throw every nasty enemy known in Rickster’s Universe at them. In order to create this new mode, Tommy has had to re-haul our level editor to offer even more customization. We can now control waves of different enemy types through timing, random amperage ranges and frequency. Therefore, I’ve spent the last couple of days tweaking and testing to create an hyperactive experience. The types of issues I’ve run into mainly deal with offering an experience that has peaks and valleys instead of an experience that amps up only to plateau. What we’ve decided is to offer a sort of three steps forward, one step back mechanic that allows the player to feel like they’ve accomplished a great feat for surviving a particularly hard wave and to facilitate an innate feeling of tension and drama. Also, one other issue I’ve had to deal with is beating Tommy’s high score, but that’s more of a personal policy. The last bits that we have to deal with is optimization for all devices and implementing the soundtrack.

For all you folks that find the Lander to be a little too punishing, we’ve started on an Easy Mode. Easy Mode is exactly what it sounds like, fewer enemies, more power-ups, and less damage make it easier for the casual player to really enjoy Propaganda Lander. I’d have to say that the most difficult part of creating Easy Mode has been striking a balance between making things easier but still retain the challenge. I tend to make levels pretty difficult, look at hardcore mode for example, and it’s been a practice in self-control to really loosen things up a little. We still need to do some testing before we release Easy Mode but I think it’s totally worth it to invite casual gamers into the fold.

Brand Spanking New Gameplay Footage!

Tuesday, April 13th, 2010

A smattering of level gameplay from Propaganda Lander. Stunts performed by Tommy.

Propaganda Lander – Exclusive Trailer

Thursday, March 11th, 2010

Feast on this new exclusive trailer my sweets! This is Jess’s trailer. She’s had a bit more time with the iMovie doodad than Tommy, but it’s not like they’re “competitive” or anything. Enjoy!

Sound-O-Vision

Wednesday, January 27th, 2010

Propaganda Lander Lives! In this super, up-to-date video you can hear the sounds of the revolution. Stephen Harwood has been making all sorts of groovy tracks and this is just the beginning. Notice the fancy new shield boost and the stylish Lava Level!

New Foes

Wednesday, December 23rd, 2009

Our newest Propaganda Lander video features some nasty foes: boulders, spears, fireballs and, the office favorite, homing missiles. Music by The Darkness and will not actually appear in the game…no matter how much we beg and plead.