Tommy’s Take: Metroid: Other M
October 25th by Tommy LeungYou might have read Jess’s post on Metroid: Other M, now you get my take on the game. I bought into the Metroid: Other M hype like everyone else did here at SMASHWORX HQ. I was pretty sick of the Prime titles. I had not enjoyed any of them past the first. So I was looking forward to a more traditional Metroid title with a Team Ninja spin.
The only Metroid titles that I’ve beaten are Metroid Fusion and Metroid Prime. I am not a hardcore or long time fan of the series. I’ve played Super Metroid but it was too much for me at the time. I’m not sure how old I was but, it was a small number. I may have actually beaten it with the help of the Official Nintendo Strategy Guide but, I’m not sure so we won’t count that one. That’s cheating anyway.
Fast forward to 2010, I was excited by the flashy cinematics and action packed game play that Team Ninja would be bringing to the Metroid franchise. I had also not played a Wii game for months–that poor tiny console was sitting there collecting dust. The last Wii title I dabbled in was Mario Galaxy and I never finished it. Any game out of Nintendo that targeted the more mature audience would have had me drooling.
Like a drug addict who hasn’t had his fix for a while, I was dying to give Nintendo some hard earned cash.
I pre-ordered the game from Amazon a day before it’s release. I only did this because Amazon was running a deal for $20 Amazon credit towards a future video game purchase if you pre-ordered Other M. I was sure I was going to buy Other M anyway so why not get $20 out of it? The $20 has gone towards Halo Reach if anyone is curious.
The wonderful folks at Amazon got the game to me incredibly fast. It took me much longer to get through the roughly 10 – 12 hours of gameplay.
Likes, Dislikes, and Thoughts
Generally speaking, I was not a big fan of all the talking. Samus talked too much and the other characters talked too much. I don’t recall any other Metroid title having this much dialogue. While I don’t think it had an immensely negative impact on the game, it did make the game feel less Metroidy. Here’s to hoping that the next Metroid title goes back to being quiet and desolate.
I did like the linearity of the game. I often find myself lost and confused in Metroid games. Other M told you where to go. No guessing or head-scratching to figure out what to do next. I know that this goes against the Metroid tradition but, I am rarely in the mood to play a game where I spend hours with it only to make snail paced progress. Let’s get the show on the road!
I think I’m the only one at SMASHWORX who didn’t find the switching from third-person to first-person jarring. It also didn’t bother me that I couldn’t fire missiles in third-person view. It was like Metal Gear Solid; I’ve played them all and I love them. The pointing mechanism with the Wii remote didn’t make me feel more like Samus. I haven’t bought into the “greater immersion” theory with motion controls yet. I look at it as just another means of control and I was fine with how it was used in Other M.
If nothing else, I applaud Nintendo and Team Ninja for trying this hybrid control system and making it a pretty painless experience. This little experiment might give birth to a truly fantastic control scheme a few years down the road. Who knows?
What really shocked me the most was how graphically gorgeous the game was. I’m not even talking about the cut scenes. Those looked great but, they were all pre-rendered and it is 2010 so I expect that. Standard definition didn’t seem to deter Team Ninja from producing stunning visuals that could compete with some XBOX 360 and PS3 titles.
Bottom Line
Metroid: Other M isn’t going to get Game of the Year from any gaming publication. I’m not even sure if it will spawn a sequel. Team Ninja added their own flavor to the Metroid universe and that flavor might be too foreign for most fans. This was an enjoyable experiment and if there was a sequel, I’d probably get it–I have a “giving Nintendo cash” problem. But, this game won’t blow your mind and likely won’t become your favorite Metroid game of all time. At the very least I’d rent, borrow, or get it when it falls in price and there’s an unforeseen shortage of games.
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